#include "StdAfx.h"
#include "shape.h"

Shape::Shape(void)
{
}

Shape::~Shape(void)
{
}

vector< float* > Shape::getOutline() {
	return outline;
}

vector< float* > Shape::getRequired() {
	return required;
}

	// modifiers
void Shape::setOutline(vector< float* > o) {
	outline = o;
}

void Shape::setRequired(vector< float* > r) {
	required = r;
}